Tinker Tool Leveling Config Rating: 5,5/10 1550 votes

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Tinker's Construct is already OP compared to other modded tools except Draconic Evolution.:P It uses an exponential formula, and the required experience is configurable. I'd say that's pretty balanced relatively speaking. It's not like players will be getting several free modifiers without tons of work. Tinkers tool that has a COPPER BINDING and has good durability (I used cobalt head, bronze tool rod, and copper binding in this example) Redstone Timer from Dark Utilities or similar Item Ducts with 2 servos. 1 of these has to be a reinforced servo or higher because of the extraction speed (Thermal Dynamics Mod). Dismiss Join GitHub today. GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

  1. Tinker Tool Leveling
  2. Tinkers Tool Leveling Mod 1.7.10
  3. Tinkers Tools Guide
  4. Tinker Tool Leveling Config For Mac
  1. # Configuration file
  2. ##########################################################################################################
  3. #--------------------------------------------------------------------------------------------------------#
  4. # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
  5. # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
  6. ##########################################################################################################
  7. allowedtools {
  8. # Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: [ThermalExpansion:tool.bowInvar]]
  9. ThermalExpansion:tool.bowInvar
  10. # 'blacklist' means the listed tools are made unusable.
  11. # 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
  12. # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [ThermalExpansion:tool.hoeInvar], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
  13. # Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed Exploration], [appliedenergistics2], [MekanismTool]]
  14. # Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.swordInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
  15. # Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [ThermalExpansion:tool.axeInvar], [ThermalExpansion:tool.pickaxeInvar], [ThermalExpansion:tool.shovelInvar], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
  16. }
  17. ##########################################################################################################
  18. #--------------------------------------------------------------------------------------------------------#
  19. ##########################################################################################################
  20. debug {
  21. # Logs when the harvest level of a block is changed [default: true]
  22. # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
  23. # Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
  24. # Logs when the mining level of a tinkers tool material is changed [default: true]
  25. # Logs when the mining level of a (non-tinker) tool is changed [default: true]
  26. # Current Tool/Pick XP is shown as debug (F3) text [default: false]
  27. }
  28. ##########################################################################################################
  29. #--------------------------------------------------------------------------------------------------------#
  30. # Harvest Level Tweak Module: Introduces a slower mining level progression.
  31. ##########################################################################################################
  32. harvestleveltweaks {
  33. # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
  34. # Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
  35. # Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
  36. }
  37. ##########################################################################################################
  38. #--------------------------------------------------------------------------------------------------------#
  39. # Mob Head Module: Adds additional Mob heads and drops
  40. ##########################################################################################################
  41. mobheads {
  42. # Base percentage for a head to drop [range: 1 ~ 100, default: 5]
  43. # Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
  44. }
  45. # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
  46. # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
  47. # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
  48. }
  49. ##########################################################################################################
  50. #--------------------------------------------------------------------------------------------------------#
  51. # Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
  52. ##########################################################################################################
  53. pickleveling {
  54. # Mob heads can be used to boost a pickaxe's mining xp. [default: true]
  55. # Pickaxes gain Mining Xp by using the pickaxe. [default: true]
  56. # Mob head boosting requires a free modifier [default: false]
  57. # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
  58. # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
  59. }
  60. ##########################################################################################################
  61. #--------------------------------------------------------------------------------------------------------#
  62. # Leveling Module: Allows to completely deactivate specific modifiers on levelup.
  63. ##########################################################################################################
  64. randombonuses {
  65. B:allowAutosmelt=false
  66. B:allowBeheading=false
  67. B:allowDiamond=false
  68. B:allowFiery=false
  69. B:allowKnockback=false
  70. B:allowLuckLooting=false
  71. B:allowReinforced=false
  72. B:allowSilkTouch=false
  73. B:allowStonebound=false
  74. ##########################################################################################################
  75. #--------------------------------------------------------------------------------------------------------#
  76. # Leveling Module: Setup the leveling system how you like it
  77. ##########################################################################################################
  78. toolleveling {
  79. # Adds a random bonus on these levelups if 'RandomBonuses' is enabled
  80. 2
  81. 4
  82. 6
  83. # Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
  84. # The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
  85. # Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
  86. 3
  87. 9
  88. 27
  89. 45
  90. 60
  91. 75
  92. >
  93. # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
  94. # Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
  95. # XP tooltip shows numbers, in addition to percentage [default: true]
  96. I:maxToolLevel=80
  97. # Current XP% is shown after the level [default: false]
  98. # Current XP is shown when hovering over a tool [default: true]
  99. # Can your skill with tools 'level up' as you use them? [default: true]
  100. # Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
  101. # Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
  102. # Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
  103. # Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
  104. }
  105. ##########################################################################################################
  106. #--------------------------------------------------------------------------------------------------------#
  107. # Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
  108. ##########################################################################################################
  109. tweaks {
  110. # Adds a shapeless recipe to get flint from gravel [default: true]
  111. # Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
  112. # Allows to use stencils as blank patterns in the stencil table [default: false]
  113. # Allows you to use a piece of string as a binding [default: true]
  114. # Creating a metal cast burns up the material that was used to create it [default: true]
  115. # Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
  116. # Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
  117. # Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
  118. # Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
  119. # Makes all non-TConstruct tools mine nothing [default: true]
  120. # Stone Tools can only be used to create casts, but no tools [default: true]
  121. # Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
  122. # Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
  123. # Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
  124. # Allows to repair your tool in a crafting grid, without tool station [default: true]
  125. # How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
  126. # Silky Cloth needs gold ingots, instead of nuggets [default: true]
  127. # Silky Jewel needs an emerald block, instead of one emerald [default: false]
  128. # Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
  129. # Removes the random chance of getting flint from gravel [default: true]
  130. # Removes the recipe for Tinker's Construct's stone torch [default: false]
  131. # Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
  132. }
  133. 'tinker's construct addon: iguana tweaks for tinkers construct' {
  134. # Stuff used for debugging. You probably don't want this.
  135. # Modify tool and item mining levels to create a tiered-ish progression
  136. # All the Items Iguana Tweaks for TConstruct adds (Clay Buckets,..)
  137. # Adds additional MobHeads and control over MobHead drops.
  138. B:MultipartCompat=true
  139. # This module allows to override about any values relevant for TConstruct or IguanaTinkerTweaks.
  140. # Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
  141. # The Iguana Tweaks Leveling System for Tinker's Tools
  142. B:ToolPartReplacing=true
  143. # Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
  144. # This module takes care of additional awesome dungeon loot.
  145. }
  146. # Configuration file
  147. ##########################################################################################################
  148. #--------------------------------------------------------------------------------------------------------#
  149. # Restriction Module: Allows to blacklist certain ToolParts from being created with specific Materials!
  150. # The allowed and restricted entries are (=should be) equal. They're just both there for visibility.
  151. # Any material not listed in any category will stay untouched.
  152. ##########################################################################################################
  153. toolparts {
  154. # This section is a negative of the above restricted section, and will be applied AFTER restricted parts.
  155. # That means only the parts listed here will be craftable, none of the other parts with this material.
  156. # If a Material does not show up here, it will be unmodified. Otherwise all other recipes for this material will be deleted.
  157. # ATTENTION: THIS DOES NOT ALLOW YOU TO ADD NEW RECIPES. ONLY EXISTING ONES WORK. This exists purely for convenience.(materialnames and partnames are the same as restricted parts) [default: [Wood:rod], [Wood:crossbar], [Wood:binding], [Wood:sign], [Wood:bowlimb], [Wood:crossbowlimb], [Wood:crossbowbody], [Flint:pickaxe], [Flint:shovel], [Flint:axe], [Flint:knifeblade], [Flint:arrowhead], [Flint:shuriken], [Bone:rod], [Bone:shovel], [Bone:axe], [Bone:crossbar], [Bone:knifeblade], [Bone:arrowhead], [Bone:bowlimb], [Bone:crossbowlimb], [Bone:crossbowbody], [Cactus:rod], [Cactus:binding], [Cactus:knifeblade], [Cactus:shuriken], [Paper:rod], [Paper:binding], [Slime:rod], [Slime:sign], [Slime:binding], [Slime:bowlimb], [Slime:crossbowlimb], [Slime:crossbowbody], [BlueSlime:rod], [BlueSlime:binding], [BlueSlime:bowlimb], [BlueSlime:crossbowlimb], [BlueSlime:crossbowbody], [Netherrack:rod], [Netherrack:pickaxe], [Netherrack:shovel], [Netherrack:axe], [Netherrack:largeguard], [Netherrack:mediumguard], [Netherrack:crossbar], [Netherrack:binding], [Netherrack:sign], [Netherrack:largerod], [Netherrack:toughbinding], [Netherrack:largeplate], [Netherrack:broadaxe], [Netherrack:scythe], [Netherrack:excavator], [Netherrack:fullguard], [Netherrack:arrowhead], [Netherrack:crossbowbody], [Obsidian:rod], [Obsidian:pickaxe], [Obsidian:shovel], [Obsidian:axe], [Obsidian:largeguard], [Obsidian:mediumguard], [Obsidian:crossbar], [Obsidian:binding], [Obsidian:sign], [Obsidian:largerod], [Obsidian:toughbinding], [Obsidian:largeplate], [Obsidian:broadaxe], [Obsidian:scythe], [Obsidian:excavator], [Obsidian:hammerhead], [Obsidian:fullguard], [Obsidian:arrowhead], [Obsidian:crossbowbody], [Obsidian:shuriken]]
  158. Wood:rod
  159. Wood:binding
  160. Flint:pickaxe
  161. Flint:axe
  162. Flint:arrowhead
  163. Bone:shovel
  164. Bone:crossbar
  165. Bone:arrowhead
  166. Cactus:binding
  167. Paper:rod
  168. Slime:rod
  169. Slime:binding
  170. BlueSlime:binding
  171. # Prevents the creation of listed Material-Tool combinations.
  172. # materialnames are: Wood, Stone, Iron, Flint, Cactus, Invar, Bone, Nickel, Obsidian, Lead, Netherrack, Silver, Slime, Platinum, Paper, Electrum, Cobalt, Ardite, Manyullyn, Copper, Bronze, Alumite, BlueSlime, Pink Slime, Steel, Plastic, PigIron, String, Endium
  173. # partnames are: bowstring, swordblade, frypan, chisel, knifeblade, toughbinding, pickaxe, scythe, mediumguard, crossbowbody, largeplate, axe, largeblade, bowlimb, fullguard, largeguard, crossbowlimb, crossbar, sign, rod, fletching, shuriken, hammerhead, shovel, broadaxe, excavator, binding, largerod, arrowhead,
  174. S:restricted <
  175. }
  176. tinkers' construct:
  177. # Configuration file
  178. achievements {
  179. }
  180. B:'Allow creation of endstone'=true
  181. B:'Craft metals with Wood Patterns'=true
  182. B:'Deny creation of non-metal mattocks'=false
  183. B:'Enable Auto-Smelt and Fortune interaction'=true
  184. B:'Enable mod bone tools'=true
  185. B:'Enable mod flint tools'=true
  186. B:'Enable mod paper tools'=true
  187. B:'Enable mod stone tools'=true
  188. B:'Keep hunger on death'=true
  189. B:'Modifiers increase Mining Level'=true
  190. B:'Remove Vanilla Tool Recipes'=false
  191. B:'Tools lose 10% durability on death'=true
  192. dimblacklist {
  193. # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
  194. # Add dimension ID's to prevent slime islands from generating in them
  195. >
  196. # Generate slime islands in flat worlds
  197. # True: slime islands generate in overworld; False they do not generate
  198. }
  199. B:'Allow horses to be melted down for glue'=true
  200. B:'Minimal Textures'=false
  201. # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
  202. B:'Send additional block updates when using AOE tools'=true
  203. # Warning: Very buggy
  204. }
  205. # You will always get a TConstruct item from casting an ingot or block.
  206. I:'Sea level'=64
  207. looks {
  208. # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
  209. }
  210. # Set to 0 to disable
  211. }
  212. # Number of ingots returned from smelting Aluminum Brass in the smeltery
  213. # Number of ingots returned from smelting Alumite in the smeltery
  214. # Number of ingots returned from smelting Bronze in the smeltery
  215. # Number of ingots returned from smelting ores in the smeltery
  216. # Number of ingots returned from smelting Manyullyn in the smeltery
  217. # Number of ingots returned from smelting Pig Iron in the smeltery
  218. }
  219. B:'All the world is Superfun'=false
  220. }
  221. # Gives all tier 1 patterns when pattern chest is placed
  222. B:'Add World Border'=false
  223. # Makes recipes for gold apples, carrots, and melon potions more expensive
  224. B:'Change Ghast drops to Gold Ingots'=false
  225. B:'Necrotic modifier only heals on hostile mob kills'=false
  226. B:'Players drop heads on death'=false
  227. }
  228. I:'Aluminum Bush Density'=2
  229. I:'Aluminum Bush Min Y'=0
  230. I:'Aluminum Surface Rarity'=50
  231. I:'Aluminum Underground Max Y'=64
  232. I:'Cobalt Surface Rarity'=2000
  233. I:'Copper Bush Max Y'=60
  234. I:'Copper Bush Rarity'=3
  235. # Rarity: 1/num to generate in chunk
  236. I:'Copper Underground Density'=2
  237. I:'Copper Underground Min Y'=20
  238. I:'Gold Bush Density'=1
  239. I:'Gold Surface Rarity'=900
  240. I:'Iron Bush Rarity'=5
  241. I:'Nether Ores Density'=8
  242. I:'Slime Island Rarity'=1450
  243. I:'Tin Bush Max Y'=40
  244. I:'Tin Bush Rarity'=3
  245. I:'Tin Underground Density'=2
  246. I:'Tin Underground Min Y'=0
  247. 'worldgen disabler' {
  248. B:'Generate Aluminum'=true
  249. B:'Generate Cobalt and Ardite'=true
  250. B:'Generate Copper Bushes'=true
  251. B:'Generate Gold Bushes'=true
  252. B:'Generate Surface Aluminum'=true
  253. B:'Generate Surface Gold'=true
  254. B:'Generate Surface Tin'=true
  255. B:'Generate Tin Bushes'=true
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Tinker Tool Leveling

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Tinkers Tool Leveling Mod 1.7.10

LumberWizardI am clearly not very attentive3fdeb7aOct 17, 2018
2 contributors
Tinker Tool Leveling Config
packageslimeknights.toolleveling.config;
importnet.minecraft.item.Item;
importjava.io.File;
importslimeknights.mantle.config.AbstractConfig;
publicclassConfigextendsAbstractConfig {
publicstaticConfigINSTANCE=newConfig();
publicConfigFile configFile;
publicvoidload(Filefile) {
ConfigFile.init();
configFile =this.load(newConfigFile(file), ConfigFile.class);
if (configFile.toolxp.levelMultiplier <2) {
configFile.toolxp.levelMultiplier =2f;
configFile.setNeedsSaving();
}
}
publicstaticintgetBaseXpForTool(Itemitem) {
ConfigFile.ToolXP toolXP =INSTANCE.configFile.toolxp;
return toolXP.baseXpForTool.getOrDefault(item, toolXP.defaultBaseXP);
}
publicstaticfloatgetLevelMultiplier() {
returnINSTANCE.configFile.toolxp.levelMultiplier;
}
publicstaticintgetStartingModifiers() {
returnINSTANCE.configFile.general.newToolMinModifiers;
}
publicstaticbooleancanLevelUp(intcurrentLevel) {
returnINSTANCE.configFile.general.maximumLevels <0INSTANCE.configFile.general.maximumLevels >= currentLevel;
}
}

Tinkers Tools Guide

Tinker tool leveling config for windows

Tinker Tool Leveling Config For Mac

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